Friday, September 21, 2012

Autodesk Maya - Multi-Texture, Multi-Object, Single Material setup

Autodesk Maya - Multi-Texture, Multi-Object, Single Material setup: Mark demonstrates how to "stack" multiple texture maps across multiple objects and multiple UV regions into a single material using 2D Texture placement offsets and the use of the "default color" input.
www.thegnomonworkshop.com

For more details visit Official Site: www.cgmeetup.net

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